The situation here is worse than I thought. Marla Cave is a den of criminals and the entire area has been taken over by Calydons.

I should have done something before it got this bad. I've looked the other way for too long. It's time to correct that.

"What will you do?"

I think the local bounty hunters can deal with the criminals in Marla Cave. A few wanted posters will do the trick. But I don't know what to do about the Calydons.

My first inclination is to contract you to take care of it. Are you looking for something to do?

Accept. Decline.

Thank you so much. I'll trust you to take care of the Calydon Village.

The incursions seem to be getting worse, so raid their base this time and show them a thing or two.

Bring me Calydon Hair as evidence, and I will reward you well.

"Faith and arms!"

Are you sure? I'm authorized to give a Platinum coin as a reward for this mission.

If you reconsider, let me know.

"I will."

Good to see you back safely. You're not the first one I've asked to deal with the Calydons, but none of the others returned.

Maybe they just gave up in the middle and went to somewhere else...yes, I'm sure that's it.

Did you bring the Calydon Hair as I asked?

"I have it right here."

I'm glad that you came back safely, but even if you kill a hundred Calydons, it's of no use if you don't have any evidence.

To get the reward, bring me the evidence.

"I will."

The Calydons must have been quite surprised when you showed up, eh?

Wow, this hair smells terrible! Don't they wash their hair? I haven't smelled something this disgusting, maybe ever!

Ugh!

Get rid of the Calydons, collect their hair and bring it to Illithyia.

[%collectitem]

Get rid of the Calydons, collect their hair as evidence, and bring it to Illithyia.

Illithyia was worried that the number of Calydons was growing unchecked. She asked you to raid the Calydon Village and reduce their number.

You killed Calydons in the village and brought back their hair as evidence. She said she was glad you came back safely, and gave you a reward.

New quest: [%questname] In progress: [%questname]