Praise Siel's wings! I think we're finally making progress!
With your help, we've a better chance to demolish the New Surkana. Without that, all Drakan might shall fail.
But only once we determine where best to warp and weft.
While there is no room for honesty in the bosom of the violent Popuchin, that villain did lay out the fortress's schematics.
Will you liberate them?
Then obliterate all five [%dic:STR_DIC_N_IDStation_FOBJ_TOWER1]s that crowd the [%dic:STR_DIC_W_IDStation_SZ_02_A].
Then the Supervisor's Workshop opens and you charge in.
[%dic:STR_DIC_M_IDStation_ShulackFlight_NM_58_An] may try to throw you out of his office, but I'm sure you can deal with him. I hear he hides the schematic in a treasure box.
Why stop now? You're already halfway there!
(A sign on the worn, polished box reads, "Popuchin's. Keep out!")
(You dig haphazardly through Popuchin's precious rubble.)
(Underneath pictures and trinkets lies a document that says "Top Secret: Sky Fortress Blueprint.")
This Balaur costume chafes.
You're lucky Silion doesn't ask you to stay here with me.
You work surprisingly quickly. Perhaps the [%userrace] people aren't so different from us Reians.
May I look at it more closely?
Destroy [%dic:STR_DIC_N_IDStation_FOBJ_TOWER1]s in the [%dic:STR_DIC_W_IDStation_SZ_02_A] ([%2]/5).
Defeat [%dic:STR_DIC_M_IDStation_ShulackFlight_NM_58_An] and open [%dic:STR_DIC_I_IDStation_FOBJ_S_BOX].
Return to [%dic:STR_DIC_N_Hariken].
Destroy all the Dredgion Generators to open the way to Popuchin, so that you may take his blueprints.
Hariken said he needed Popuchin's schematic of the Sky Fortress in order to know how best to carry out sabotage.
You opened Popuchin's workshop by destroying the Power Generators, then you killed him and took his blueprints before heading back to Hariken for more instructions.