When we foiled their [%dic:STR_DIC_ELA19]-mining plot, the Tursin Krall doubled their defenses. So we know they have Odium, but not how much, or if they can refine it.

We must get those answers, [%username].

"Where do I come in?"

The Brigade General wants someone to reconnoiter the Tursin Outpost. That would be you. The problem with being trustworthy and competent is that people give you the dangerous jobs.

There are so many Krall down there that you could walk across the valley on their heads. But this isn't a suicide mission. Even you couldn't take on that many and survive.

"So what's the plan?"

Use this transformation potion when you get close to the [%dic:STR_DIC_FLA22].

You'll become a Plumis, so you can scout the area from above. Look for anything to do with Odium: stockpiles, refining equipment, anything suspicious, then report back to Brigade General [%dic:STR_DIC_LA19].

"I won't let you down."

Ah, our Plumis returns safely to the roost. What news?

"Here's what I saw..."

Those blasted Krall! Smash one plot and they hatch another somewhere else.

Okay, we need to find out how much Odium they have, and what they plan to use it for.

"What should we do?"

Meet up with [%dic:STR_DIC_LA39]. She's a sentry at the [%dic:STR_DIC_FLA11]. She speaks Krallic, so she'll have some inside information for you.

"For Elysea!"

[%dic:STR_DIC_LA19] sent you to help me tackle the Krall, right?

I've been listening in on their conversations for weeks now. If they have Odium, I can tell you who'd know all about it.

"Who?"

The [%dic:STR_DIC_MLA35] knows everything that happens on the Krall base. We need to find out what he knows about the Odium.

I want you to go to the [%dic:STR_DIC_FLA22] and lure him out. I'll take it from there.

"Is that all?"

No. We can't subdue the [%dic:STR_DIC_MLA35] until you've beaten the fight out of him. But if you finish him off completely, he won't be able to tell us anything.

So tire him out just enough so he can't fight back, then lure him back here.

"Will do."

It must be my birthday! You've brought me a nice fat Tursin Loudmouth Boss!

As the only Daeva around here who speaks Krallic, I get the job of interrogating him. Can't say I'm looking forward to it.

"Has he said anything yet?"

Wait here. I'll see if I can persuade him to talk.

"All right, I'll wait."

Nothing yet. He'll break soon, I think.

"I'll wait longer..."

Okay, I've found out where the Odium is. Now all we have to do is to take it.

When you get inside the [%dic:STR_DIC_FLA22] you'll see some flags. They're symbols of the chieftain's power, and while the flags fly, the Krall believe they can't fall.

If you break the sacred flag poles, you'll break their morale. That's the first step.

"And the second step?"

Take this and set fire to the [%dic:STR_DIC_ELA84]. It shows them that the chieftain is alive and well. If you burn it, the Krall will panic.

Your final mission is to kill a [%dic:STR_DIC_M_Q1019add]. The Kobolds have been giving them Odium as an offering, so they're sitting on a huge stockpile of it.

[%dic:STR_DIC_MLA128] and [%dic:STR_DIC_M_LF1A_TKrallShamanNmd_19_An] are the most powerful Head Priests. Take out one of them and it'll destabilize the Krall power structure considerably.

Oh, and don't even think about trying this alone. You'll need allies. If you live through this, report back to the fortress commander. Good luck.

"Sounds like I'll need it."

Well? Did the Krall talk? What did he say? I need answers!

"Well..."

You defeated a Krall Head Priest That's more than I dared hope.

You may have heard the story of Deltras, an Elyos who upheld the pride of our race in the face of Asmodian contempt. I think Deltras and the Storm Legion would be proud of you today, [%username].

Talk with [%dic:STR_DIC_LA27]%.

Use the transformation potion at the entrance of the [%dic:STR_DIC_FLA22] and scout the base.

Scouting completed! Talk with [%dic:STR_DIC_LA19].

Talk with [%dic:STR_DIC_LA39].

Lure the [%dic:STR_DIC_MLA35] to Meteina.

Talk with [%dic:STR_DIC_LA39].

Destroy the flags of the [%dic:STR_DIC_FLA22] ([%20]/3).

Use a flint and set fire to the [%dic:STR_DIC_ELA84] of [%dic:STR_DIC_FLA23].

Terminate either [%dic:STR_DIC_MLA128] or [%dic:STR_DIC_M_LF1A_TKrallShamanNmd_19_An].

Talk with [%dic:STR_DIC_LA19].

Lure out [%dic:STR_DIC_MLA35] again.

Order: Scout the Tursin Outpost for Odium. Meet [%dic:STR_DIC_LA27].

Estino asked you to scout the Tursin Outpost and confirm his suspicion that the Krall have Odium.

You found traces of Odium and lured a Tursin Loudmouth Boss to Meteina so that she could extract information from him.

Based on the information Meteina got from the chief, you executed a plan to kill a Head Priest, who had the Odium.

Order: Talk with Estino, a Guardian Legionary at the Ellun River Mouth. Mission Progress: [%questname]