New Functions - SimpleTalk, SimpleUseItem

You can enter multiple NPCs in a single step.

Up to 30 NPCs can be entered regardless of the number of steps.

The order of chats doesn't matter as long as you stay in the same step.

Collection and distribution of items and motions work the same way.

Nod.

No need to worry about the steps. You can open a single page by the order of NPCs entered in the Excel table from select_talknpc 01 to select_talknpc 02, and the like.

Currently, you can only open one page at a time. Further considerations are needed for this issue.

As for the setpro-applied haction, use HACTION_SETPRO_NEXT.

Accept. Decline.

The gardener NPC was randomly chosen as a sample.

TOWN_SHUGO_GARDENER_1001 through 1025

End dialog.

Did you just reject it? Dang.

End dialog.

This is the first NPC.

End dialog.

This is the second NPC.

End dialog.

This is the third NPC.

End dialog.

This is the fourth NPC.

End dialog.

This is the fifth NPC.

End dialog.

This is the sixth NPC.

End dialog.

This is the seventh NPC.

End dialog.

This is the eighth NPC.

End dialog.

This is the ninth NPC.

End dialog.

When the dialog ends, use SELECT5 as you did for the dialog type.

Report the results.

Hmm.... I hope there won't be any bugs.

First Group

Talk with Light of Prosperity Village Gardener. [%2]

Talk with Golden Valley Village Gardener. [%5]

Talk with Firefly Tree Village Gardener. [%8]

Second Group

Talk with Violet Foliage Village Gardener. [%11]

Talk with Sunset Coast Village Gardener. [%14]

Talk with Thorn Tree Village Gardener. [%17]

Third Group

Talk with Victory Statue Village Gardener. [%20]

Talk with Wild Flowers Village Gardener. [%23]

Talk with Palm Tree Village Gardener. [%26]

Talk with Rebecca.

Let's check out the new features of Simpletalk.

Have users talk with multiple numbers of NPC without the set order.

I guess this winter is going to be chilly.

New quest: [%questname] In progress: [%questname]