Since we can't put the spirits roaming the [%dic:STR_DIC_W_LDF5a_SensoryArea_Q12829] to rest, something terrible and unusual must have happened in that crash.
You have experience in the area, so I want you to go back and see what you can dig up.
Well, don't stand there gaping! Get moving.
(The Idgel Cube is nearly bursting at the seams.)
(It's definitely from the crashed Dredgion, but could it be the cause?)
I'm hoping we can get to the bottom about why these ghosts won't disappear from the crash site.
Tell me you've got something I can report to command.
So the dredgion was transporting Idgel, and they seemed to be bursting at the seams?
I don't know if this will explain why the ghosts won't be put to rest, but it should help us understand the crash at the very least. I'll report to command and recommend they send an investigation team here on the double.
You've done good work here, [%username].
Go to the [%dic:STR_DIC_W_LDF5a_SensoryArea_Q12829] and search the area.
Examine the [%dic:STR_DIC_E_LDF5a_FOBJ_BrokenIdgel].
Report to [%dic:STR_DIC_N_LDF5_Village_Guard06_L].
Comb the Dredgion Crash Site to discover why the Dredgion crashed.
Fabiana asked you to investigate the Dredgion crash site to see if there was anything suspicious about it.
You found a Overgrown Idgel Cube. There were several in the area, so perhaps the Dredgion was transporting them.
Fabiana speculated that the Ide might have had something to do with the crash and with why the ghosts roaming the area won't be put to rest. She'll make a request to command for a research team to come investigate.