Aha! Another brave young Daeva looking to test their mettle against the one thing they cannot bend: destiny!
But nothing! It's just a simple game, and doesn't cost you a single coin of your hard-earned Kinah!
The Charm Cards might curse you, true, but what's a life worth when the life's not lived, eh? And those that do well out of the charm cards...well...I won't spoil the surprise.
Not that I'm guaranteeing a charmed outcome, of course! For some to excel, others must first establish, and occupy, the benchmark.
Excellent, excellent. A true Asmodian!
Now please just give me a moment while I...prepare...these cards....
Ha! Afraid of something, [%userclass]? You know, even if you can't change what's coming your way, at least if you can see it, you can brace for the impact.
Still, I won't force you. My old bones don't move too quickly these days, so if you change your mind, I'll likely still be here.
Now this box here'll measure your aetheric prowess by using atmospheric vibrations to calibrate this here resonic fibrillation device. The device then runs various formulas designed to substantiate your destined path, resulting in your ten unique cards.
It's simple, really. Just...put your hand here...and press hard....
Never worry, [%userclass]! This old box must have grown sharp with age, and I'm sure you've lost more than a sampl...pinprick of blood before, eh?
Anyway, the test is done! Turn your cards and see what Fate has in store for you!
And remember, you can see [%dic:STR_DIC_N_event_Druike] about exchanging certain cards for items. Such is the Fayrefolk way....
Speak with [%dic:STR_DIC_N_event_Metrano] about revealing your destiny.
Metrano is offering Charm Cards to passing Daevas. Should you get involved?
You met Metrano, who peered into your destiny, and gave you ten Charm Cards to examine.